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mrls
MRLS
Modelling software:
3DsMax
Texturing software:
Adobe Photoshop
Project duration:
2 weeks modelling & texturing / 4 days rigging
Conclusion:
I spend a lot of time modelling to get as much detail as possible, this is still a work-in-progress project.
In a future update I will further improve the textures.
Staticstics:
19582 Polys | 34752 Tris (mostly due to the tank's threads)
Rigging demo video:
Viewport grabs (Xoliul Shader):