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MRLS

Modelling software:

3DsMax

Texturing software:

Adobe Photoshop

Project duration:

2 weeks modelling & texturing / 4 days rigging

Conclusion:

I spend a lot of time modelling to get as much detail as possible, this is still a work-in-progress project.
In a future update I will further improve the textures.

Staticstics:

19582 Polys | 34752 Tris (mostly due to the tank's threads)

Rigging demo video:

Viewport grabs (Xoliul Shader):